ahoneybun | maxolasersquad: it? | 00:00 |
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floridagram-bot | <SivaMachina> Apperantly typing "do a barrel roll" into Google. Is an Easter egg | 00:54 |
floridagram-bot | <ahoneybun> Yep | 03:11 |
floridagram-bot | <Ivoriesablaze> You can also do it with ok Google | 10:31 |
floridagram-bot | <RazPi> I'm falling down the rabbit hole that is websockets | 20:35 |
floridagram-bot | <KMyers> @RazPi, Climb out, it's a trap | 20:56 |
floridagram-bot | <ahoneybun> (Location, lon: -84.513599, lat: 39.110212) | 21:53 |
floridagram-bot | <ahoneybun> This place is awesome | 21:53 |
floridagram-bot | <RazPi> Where do you store game data in a websocket? | 21:54 |
floridagram-bot | <RazPi> I guess you just make a local variable? | 21:55 |
floridagram-bot | <RazPi> Server side I mean I was looking at redis | 21:55 |
floridagram-bot | <KMyers> SQL Lite, MySQL or MongoDB | 21:59 |
floridagram-bot | <RazPi> I was thinking something more local and temporary and sql for long term storage | 22:01 |
floridagram-bot | <RazPi> Need to figure out hiw to update a websocket from a separate web request | 22:02 |
floridagram-bot | <KMyers> Not sure the best way to do that | 22:22 |
floridagram-bot | <KMyers> So true | 22:46 |
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