[13:08] <freedwhayt> Hello, Is it possible to compile application so QML code is not exposed if you share the app ?
[13:36] <antonlan> @freedwhayt: Hello. As I understood, the QML-Code is during the Compiling (or better before) translated into C++. and after the Compiling you have (like normal in Linux) pure executable "machine-" code..
[13:46] <dobey> antonlan: it is not
[13:47] <dobey> freedwhayt: not really. i think there might be a way to byte-compile it, and you could then embed it into a c++ qt binary as a resource, but it could still be pulled out
[13:47] <freedwhayt> dobey: you mean if it is byte-compiled it can be reverse compiled ? fully ?
[13:48] <dobey> yes
[13:48] <dobey> well, decompiled, but yes
[13:49] <freedwhayt> Is there any example that I can follow to byte compile it and include it as a resource ?
[13:50] <dobey> https://doc.qt.io/QtQuickCompiler/
[13:50] <freedwhayt> Closest thing I can find is https://github.com/qmlc/qmlc but I cannot use the qmcloader, i would rather want to include that code into the C++ as resource
[13:52] <freedwhayt> dobey: i found about it but I can give a try that theory only if I pay 200-300 euros monthly subscription to Qt, and until I see it works it will be just a unconfirmed theory.
[13:52] <dobey> why would you not just make the software open source though?
[13:53] <freedwhayt> It's supposed to be paid application, trying to avoid one click copy-paste plagiarism.
[13:55] <dobey> there's a replacement payment service for ubports?
[13:56] <dobey> but yes, it looks like qt quick compiler is a licensed product you have to buy from qt.io
[13:58] <freedwhayt> I'm sure the qt quick compiler works for PC based OS WindowsLinuxMac
[13:59] <freedwhayt> But what about ubports, might that compiler have problems with the architecture ?
[13:59] <dobey> no
[14:02] <freedwhayt> Hopefully QT supports confirms that.
[14:02] <dobey> they will
[14:03] <dobey> i'm sure someone is using it for android/ios already
[14:07] <freedwhayt> seems logical indeed
[14:07] <freedwhayt> thanks