/srv/irclogs.ubuntu.com/2020/03/16/#ubuntustudio.txt

cjdghi there05:29
cjdg:)05:29
sirriffsalothpAnyone know how to get presets in setBfree to work? When I restart the program the saves I made are just replaced by the default presets...06:49
jphilipshi all. i'm part of the marketing team for xubuntu and wanted to get in contact with someone on the similar team for ubuntu studio12:38
jphilipsEickmeyer[m]: hi15:28
Eickmeyer[m]jphilips: Hi. Such discussion shouldn't be in this support channel.15:29
jphilipsdid you see my message above15:29
jphilipsoh sorry, what is the correct channel15:29
Eickmeyer[m]jphilips: I answered you in #xubuntu-devel.15:29
Eickmeyer[m]jphilips: #ubuntustudio-devel is also a thing.15:30
jphilipsokay will talk to you there15:30
=== wonko_ is now known as wonko
andeni've noticed that when disabling pulseaudio and using alsa directly, i can achieve some lower latency in audio playback, at the cost of having no mixing. it works great for programs like LMMS that can be configured to use ALSA, but i would love to do this for games (at the cost of not having any background audio from other applications of course). i found pasuspender which seems to be the right program18:23
anden for this, but for most games that just causes the audio to mute completely, how i can force the game to use alsa directly?18:23
andeni know this isn't primarily the place to go for gaming-related questions, but some people from #ubuntu recommended me to ask here. sorry if the question is too off-topic18:23
andenwell, i think i got it to work by stopping pulseaudio.socket and pulseaudio.service with systemctl, and also disabling autospawn in pulseaudios client.conf, pulseaudio stays disabled while i am playing the game and no other games seem to be able to access the sound card. i hope this is the most ideal way of gaming with low latency audio..18:44
Eickmeyer[m]anden: Gaming and lowlatency audio don't mix. Ubuntu Studio is not made for gaming.18:55
Eickmeyer[m]Your use case is not something we support.18:55
andeni am not actually using ubuntu studio, like i said, i was recommended to ask here by the people in #ubuntu18:56
andenthey just said you have good knowledge with setting this up18:56
Eickmeyer[m]!ubuntustudio-controls | anden: All you need is this18:56
ubottuanden: All you need is this: Ubuntu Studio Controls is the application through which audio is configured in Ubuntu Studio. It configures Jack, sets the CPU governor, and ensures the user has realtime audio permissions. For more info, see !jack and https://help.ubuntu.com/community/UbuntuStudio/UbuntuStudioControls18:56
andencan i achieve lower latency through jack than just using alsa directly?18:57
Eickmeyer[m]That depends.18:57
Eickmeyer[m]Most applications are configured to only use PulseAudio.18:57
andenand if i get them to playback audio even when pulseaudio is running, it could still be delayed somehow?18:58
andeni mean, because of pulseaudio, even though it is not running18:58
andenof course there are any number of factors that can cause delay18:58
Eickmeyer[m]There is always going to be SOME inherent delay if Pulsaudio is running. BUT, Ubuntu Studio Controls is the easiest way to start/stop Pulseaudio.18:59
Eickmeyer[m]Of course, it uses Jack if it turns-off PulseAudio, but that's minimal overhead.18:59
andeni see. well, i see in pavucontrols that it is unable to contact pulseaudio, while my game is running (with my above solution), so that should be an indicator that i got it to fully stop, and the fact that i can still hear the game should mean that it's running with lowest possible latency, i thought19:00
andeni need to read up about jack though, i don't know much about it yet19:00
Eickmeyer[m]Think of Jack as a patchbay/router. A good graphical patchbay is Patchage, or if you want audio plugins, there's Carla.19:01
andeni see19:01
Eickmeyer[m]I highly recommend asking more in #lau (Linux Audio Users). Your use case is beyond anything we really do here.19:03
andengreat, thanks for the advice!19:03
andenand thanks for your time19:03

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