[05:29] <cjdg> hi there
[05:29] <cjdg> :)
[06:49] <sirriffsalothp> Anyone know how to get presets in setBfree to work? When I restart the program the saves I made are just replaced by the default presets...
[12:38] <jphilips> hi all. i'm part of the marketing team for xubuntu and wanted to get in contact with someone on the similar team for ubuntu studio
[15:28] <jphilips> Eickmeyer[m]: hi
[15:29] <Eickmeyer[m]> jphilips: Hi. Such discussion shouldn't be in this support channel.
[15:29] <jphilips> did you see my message above
[15:29] <jphilips> oh sorry, what is the correct channel
[15:29] <Eickmeyer[m]> jphilips: I answered you in #xubuntu-devel.
[15:30] <Eickmeyer[m]> jphilips: #ubuntustudio-devel is also a thing.
[15:30] <jphilips> okay will talk to you there
[18:23] <anden> i've noticed that when disabling pulseaudio and using alsa directly, i can achieve some lower latency in audio playback, at the cost of having no mixing. it works great for programs like LMMS that can be configured to use ALSA, but i would love to do this for games (at the cost of not having any background audio from other applications of course). i found pasuspender which seems to be the right program
[18:23] <anden>  for this, but for most games that just causes the audio to mute completely, how i can force the game to use alsa directly?
[18:23] <anden> i know this isn't primarily the place to go for gaming-related questions, but some people from #ubuntu recommended me to ask here. sorry if the question is too off-topic
[18:44] <anden> well, i think i got it to work by stopping pulseaudio.socket and pulseaudio.service with systemctl, and also disabling autospawn in pulseaudios client.conf, pulseaudio stays disabled while i am playing the game and no other games seem to be able to access the sound card. i hope this is the most ideal way of gaming with low latency audio..
[18:55] <Eickmeyer[m]> anden: Gaming and lowlatency audio don't mix. Ubuntu Studio is not made for gaming.
[18:55] <Eickmeyer[m]> Your use case is not something we support.
[18:56] <anden> i am not actually using ubuntu studio, like i said, i was recommended to ask here by the people in #ubuntu
[18:56] <anden> they just said you have good knowledge with setting this up
[18:56] <Eickmeyer[m]> !ubuntustudio-controls | anden: All you need is this
[18:57] <anden> can i achieve lower latency through jack than just using alsa directly?
[18:57] <Eickmeyer[m]> That depends.
[18:57] <Eickmeyer[m]> Most applications are configured to only use PulseAudio.
[18:58] <anden> and if i get them to playback audio even when pulseaudio is running, it could still be delayed somehow?
[18:58] <anden> i mean, because of pulseaudio, even though it is not running
[18:58] <anden> of course there are any number of factors that can cause delay
[18:59] <Eickmeyer[m]> There is always going to be SOME inherent delay if Pulsaudio is running. BUT, Ubuntu Studio Controls is the easiest way to start/stop Pulseaudio.
[18:59] <Eickmeyer[m]> Of course, it uses Jack if it turns-off PulseAudio, but that's minimal overhead.
[19:00] <anden> i see. well, i see in pavucontrols that it is unable to contact pulseaudio, while my game is running (with my above solution), so that should be an indicator that i got it to fully stop, and the fact that i can still hear the game should mean that it's running with lowest possible latency, i thought
[19:00] <anden> i need to read up about jack though, i don't know much about it yet
[19:01] <Eickmeyer[m]> Think of Jack as a patchbay/router. A good graphical patchbay is Patchage, or if you want audio plugins, there's Carla.
[19:01] <anden> i see
[19:03] <Eickmeyer[m]> I highly recommend asking more in #lau (Linux Audio Users). Your use case is beyond anything we really do here.
[19:03] <anden> great, thanks for the advice!
[19:03] <anden> and thanks for your time