mupPR snapcraft#3379 closed: cli: warn when running snapcraft inside assets directory <Created by cjp256> <Merged by sergiusens> <https://github.com/snapcore/snapcraft/pull/3379>01:03
zygagood morning07:56
pedronisdegville: hi, it has 2 +1 but I changed some doc comments in the last two commits, also in response to feedback, could you look if they are ok: https://github.com/snapcore/snapd/pull/978909:47
mupPR #9789: many: separate consistency/content validation into gadget.Validate|Content <Cleanup :broom:> <Run nested> <UC20> <Created by pedronis> <https://github.com/snapcore/snapd/pull/9789>09:47
degvillepedronis: yes, of course - looking now.09:47
zygahey pedronis, degville09:58
zygahow are you doing? :)09:58
degvillezyga: not bad thanks! Looking forward to a break. I think pedronis and I are the only ones in today :)09:59
degvillezyga: how are you?09:59
zygayeah, it's a very quiet period09:59
zygaoh, I'm not so lucky, hehe09:59
zygano break for most of December like in Canonical09:59
zygaI'm mostly learning about k8s and things I didn't use here09:59
zygabut I'm good otherwise, nobody is sick (knock on wood) and we're all doing fine09:59
zygadegville, also learning a lot about yocto and IP compliance10:00
zygaI think we never thought about IP compliance here much, it seems to be a big deal for H now10:00
zygaso looking into tools like REUSE and fossology to deploy for work10:01
zygabut yeah, it's pretty quiet and easy so far10:01
zygadegville, oh and I finished HL:A finally, it was quite a blast I must say10:01
degvillezyga: yeah. A lot of fun. I wish there were more things like that, or I hope that it spawns some high quality mods (there are already a few). I also hope Valve is working on another HL title, but they're terrible at maintaining any kind of velocity.10:04
zygadegville, yeah, the ending of HL:A made me really hopeful that they are not going for a 2030 release date10:05
zygaI think there are more titles like alyx needed to make VR kick off but I don't see momentum there really, more indie than not10:05
degvillezyga: yeah. It may happen via social, especially in these times - VRChat has become very popular apparently because its immersion is compelling for social interaction. But it would still need a few things to align first.10:11
degvillezyga: I still enjoy it hugely when I have time. Hoping to play some Elite Dangerous with my daughter over xmas (we still have the old Vive along with the Index).10:11
pedronisdegville: thx for the comments, I'll address them here or in the follow-up, depending a bit how tests run go10:47
degvillepedronis: no problem. they were only tiny. It all made sense otherwise.10:48
mupPR snapd#9798 closed: o/{device,snap}state: enable devmode snaps with dangerous model assertions <Run nested> <UC20> <Created by anonymouse64> <Merged by pedronis> <https://github.com/snapcore/snapd/pull/9798>10:53
mupPR snapd#9789 closed: many: separate consistency/content validation into gadget.Validate|Content <Cleanup :broom:> <Run nested> <UC20> <Created by pedronis> <Merged by pedronis> <https://github.com/snapcore/snapd/pull/9789>12:28
mupPR snapd#9803 opened: many: clarify gadget role-usage consistency checks for UC16/18 vs UC20 <Cleanup :broom:> <Run nested> <UC20> <Created by pedronis> <https://github.com/snapcore/snapd/pull/9803>13:34
mupPR snapcraft#2696 closed: shell_utils: Add SNAPCRAFT_DEBUG_SCRIPTS env variable <Created by mkg20001> <Closed by sergiusens> <https://github.com/snapcore/snapcraft/pull/2696>14:49
mupPR snapcraft#3397 closed: cli: support getting snap status by track <Created by kyrofa> <Merged by sergiusens> <https://github.com/snapcore/snapcraft/pull/3397>19:45
mupPR snapcraft#3398 opened: autotools v2 plugin: support autogen.sh and bootstrap <Created by sergiusens> <https://github.com/snapcore/snapcraft/pull/3398>21:35

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